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Instructional Technology Resources

Mathematics Grade One

 

Content Standards

1. Knowledge of Algebra Patterns and Functions.

2.  Knowledge of Geometry 3.  Knowledge of Measurement 4.  Knowledge of Statistics
5.  Knowledge of Probability 6.  Knowledge of Number Relationships and Computation 7.  Processes of Mathematics

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1. Knowledge of Algebra, Patterns, and Functions.

Return

Topic/Indicator Resource Resource Type
A.  Patterns and Functions
Indicator
1. Identify, describe, extend, and create numeric patterns.
http://nlvm.usu.edu/en/nav/frames_asid_184_g_1_t_1.html - This interactive activity has students using colored circles to try to complete the pattern that the computer starts.  As they correctly complete one, the patterns get more difficult.

Interactive Website

A.  Patterns and Functions
Indicator
1. Identify, describe, extend, and create numeric patterns.
http://www.aaamath.com/B/g13b1_x1.htm-This interactive website has the students counting by 2's and keeps score of correct and incorrect answers.

http://www.aaamath.com/B/g13a2_x1.htm-Same as above, but counting by 10's.

Interactive Website

A.  Patterns and Functions
Indicator
1. Identify, describe, extend, and create numeric patterns.
http://www.oswego.org/ocsd-web/games/spookyseq/spookycf2.html- This interactive site has students completing number patterns by 2's on 'ghostly' ghosts.

http://www.oswego.org/ocsd-web/games/spookyseq/spookycf10.html- Same as above, but counting by 10's.

Interactive Website

A.  Patterns and Functions
Indicator
1. Identify, describe, extend, and create numeric patterns.
http://www.harcourtschool.com/activity/connect_the_dots/-Students count by 2's to connect the dots and create a picture.

Interactive Website

A.  Patterns and Functions
Indicator
2. Identify, describe, extend, and create non-numeric  patterns.
http://nlvm.usu.edu/en/nav/frames_asid_184_g_1_t_1.html - This interactive activity has students using colored circles to try to complete the pattern that the computer starts.  As they correctly complete one, the patterns get more difficult.

Interactive Website

     
B.  Expressions, Equations, and Inequalities
Indicator
1. Write and identify expressions
http://www.harcourtschool.com/activity/dive_treasure/ -Students identify which numbers are greater than or less than to gain access to a treasure chest.

Interactive Website

B.  Expressions, Equations, and Inequalities
Indicator
1. Write and identify expressions
http://www.kidport.com/Grade1/Math/NumberSense/Math1_BasicAdd.htm

Students utilize pictures to determine the answers to basic addition number sentences.

Interactive Website

B.  Expressions, Equations, and Inequalities
Indicator
1. Write and identify expressions
http://www.bbc.co.uk/schools/laac/numbers/ch1.shtml-Students use pictures to complete basic number sentences.

Interactive Website

B.  Expressions, Equations, and Inequalities
Indicator
2. Identify, write, solve, and apply equations and inequalities
http://www.bbc.co.uk/education/mathsfile/shockwave/games/postie.html - Students play a game where they assist a postman with mail by solving a problem with one unknown and one operation (Easy Level).  Interactive Website
B.  Expressions, Equations, and Inequalities
Indicator
2. Identify, write, and solve equations and inequalities
http://www.bbc.co.uk/skillswise/numbers/wholenumbers/
whatarenumbers/writingbignumbers/flash1.shtml This resource provides access to an interesting game that asks the user to correctly iodentify <, >, = pairs of numbers to 100.  It has 3 levels of difficulty.
Web Based Game
C. Numeric and Graphic Representations of Relationships
Indicator
1. Locate points on a number line
http://www.harcourtschool.com/activity/mmath/mmath_lion.html - This activity allows the students to practice using the number line. Interactive Website
C. Numeric and Graphic Representations of Relationships
Indicator
1. Locate points on a number line
http://www.bbc.co.uk/schools/numbertime/games/find_the.shtml   This resource asks the user to match numbers on a wall that represents a number line.  cute graphics. Interactive Website

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

2.  Knowledge of Geometry

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Topic/Indicator Resource Resource Type
A. Plane Geometric Figures
Indicator
1. Recognize and apply the properties/attributes of plane geometric figures
http://jc-schools.net/PPTs-math.html#K-5_Math-Shows each geometric shape and then examples of it in the student's world.

Click on "Shapes Around Us" and "Shapes" for each presentation.

PowerPoint Presentation

A. Plane Geometric Figures
Indicator
1. Recognize and apply the properties/attributes of plane geometric figures
http://www.harcourtschool.com/activity/solid_figures_plane_shapes/- Students identify basic shapes as part of larger pictures.

Interactive Website

B. Solid Geometric Figures
Indicator
1. Analyze the properties of solid geometric figures
http://www.bbc.co.uk/schools/revisewise/maths/shape/14_act.shtml - Students compare 2 and 3 dimensional shapes and answer questions. Interactive Website
B. Solid Geometric Figures
Indicator
1. Analyze the properties of solid geometric figures
http://www.harcourtschool.com/jingles/jingles_all/1what_am_i.html- Website with jingle to learn about solid figures.

Website

B. Solid Geometric Figures
Indicator
1. Analyze the properties of solid geometric figures
http://www.primaryresources.co.uk/online/longshape3d.html This resource provides access to a simple conparison of real world shapes and geometric forms.  Nice graphics

Web Based Game

C. Representation of Geometric Figures
Indicator
1. Represent plane geometric figures
http://nlvm.usu.edu/en/nav/frames_asid_172_g_2_t_3.html?open=activities This resource provides access to an electronic geoboard.  It allows the user to creat various geometric figures using the digital rubber bands.  It also presents information on area and perimeter. Interactive Website
C. Representation of Geometric Figures
Indicator
1. Represent plane geometric figures
http://www.kidspsych.org/shapes.html This resource provides access to a simple activity that asks the user to match shapes to create a picture. Web Based GAme
D. Congruence
Indicator
1. Compare congruent figures
http://www.hbschool.com/activity/similar_congruent/ - This math game has students deciding whether figures are congruent or similar. Interactive Website
D. Congruence
Indicator
1. Compare congruent figures
http://www.linkslearning.org/Kids/1_Math/2_
Illustrated_Lessons/4_Line_Symmetry/index.html This resource is an excellent introduction to the lines of symmetry.  It presents the topic through the use of vidoe and real world pictures.  Excellent for a group presentation.
Interactive Web Based Lesson

 

 

 

 

 

 

 

 

 

 

 

3.  Knowledge of Measurement

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Topic/Indicator Resource Resource Type
A.  Measurement Units
Indicator
1. Read measurement units
http://www.harcourtschool.com/activity/telling_time_gr1/-Students match the time shown on the digital clock.

Interactive Website

A.  Measurement Units
Indicator
1. Read  measurement units
http://www.gamequarium.com/measurement.html - This selection of math games includes metric and customary measurements. Interactive Website
A.  Measurement Units
Indicator
1. Read measurement units
http://www.harcourtschool.com/activity/days_and_dates/-Students use activites to practice reading a calendar.

Interactive Website

B.   Measurement Tools
Indicator
1. Measure in customary units
http://www.harcourtschool.com/activity/length_strength1_inches/-Students use large pictures and an on-screen ruler to measure common objects.

Interactive Website

B.   Measurement Tools
Indicator
1. Measure in customary units
http://www.harcourtschool.com/activity/pounds/-Students practice weighing various objects.

Interactive Website

B.   Measurement Tools
Indicator
1. Measure in customary units
http://www.funbrain.com/measure/index.html-Students measure items in either inches or centimeters.

Interactive Website

B.   Measurement Tools
Indicator
1. Measure in customary units
http://www.abc.net.au/countusin/games/game10.htm- Students play a "Concentration"-type game, matching digital and analog times.

Interactive Website

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

4.  Knowledge of Statistics

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Topic/Indicaor Resource Resource Type
A. Data Displays http://www.harcourtschool.com/activity/lets_graph/ - Students use and create on-line pictographs to display data. Interactive Website
A.  Data Displays
http://www.mhschool.com/math/2003/student/ejournal/rc_base.php?v
Grade=0021040028&vUnit=1&vChapter=1&vLesson=0&vAnswered
=no&vLang=0&reportID=454 This resource provides access to an online data collection worksheet on animals.  The worksheet contains excellent links to McGraw/Hill's resources on the planet and animals but they can only be accessed through the e-Journal activties.  This activity asks the user to make a tally sheet to count different types of animals.
Interactive Worksheet
B. Data Analysis http://www.kidsmath.com/e_int.html -Click on "Graphs" and "Easy" to interpret data from a simple bar graph. Interactive Website
B.  Data Analysis http://www.kidzone.ws/math/grade1.htm#TALLY This resource provides access to three sets of printable tally sheets that ask the user to count different animals using the printed tally sheets. Web Based Printable Worksheet

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

5.  Knowledge of Probability

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Topic/Indicator Resource Resource Type
A.  Sample Space
Indicator
1. Identify possible outcomes
http://www.harcourtschool.com/activity/bright_balloons/-Students use a balloon bouquet to determine the probability of pulling certain colors.

Interactive Website

A.  Sample Space
Indicator
1. Identify possible outcomes
http://www.harcourtschool.com/activity/balloon_bonanza/ - Students use balloon bouquets to play a math probability game. Interactive Website
A.  Sample Space
Indicator
1. Identify possible outcomes
http://www.mathgoodies.com/lessons/vol6/intro_probability.html - Lesson and activities about probability using a spinner, dice, and a jar of marbles.

Interactive Website        (Teacher assistance might be needed)

A.  Sample Space
Indicator
1. Identify possible outcomes
http://www.bbc.co.uk/education/mathsfile/shockwave/games/fish.html - Students use fish in a fish tank to answer probability questions.  Use the level one activity.  Nice animation and graphics. Interactive Website

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

6.  Knowledge of Number Relationships and Computation/Arithmetic

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Topic/Indicator Resource Resource Type
A. Knowledge of  Number and Place Value
Indicator
1. Apply knowledge of whole numbers and place value
http://www.little-g.com/shockwave/cents.html-Students use on-line coins to determine appropriate amounts.

Interactive Website

A. Knowledge of  Number and Place Value
Indicator
1. Apply knowledge of whole numbers and place value
http://www.ezschool.com/Games/G1-G3Compare.html-Students use the appropriate symbols to compare 2 numbers.

Interactive Website

A. Knowledge of  Number and Place Value
Indicator
1. Apply knowledge of whole numbers and place value
http://www.funbrain.com/cgi-bin/shtml.cgi?A1=../numwords/index.html-Students either type in the word for a whole number in digit form or type in the digit for a whole number that is given in written form.

Interactive Website

A. Knowledge of  Number and Place Value
Indicator
1. Apply knowledge of whole numbers and place value
http://www.harcourtschool.com/activity/match2_4/-Students play a "Concentration" - type game to match numbers and their number words.

Interactive Website

A. Knowledge of  Number and Place Value
Indicator
1. Apply knowledge of whole numbers and place value
http://www.bbc.co.uk/schools/numbertime/games/snakes.shtml-On-line version of the board game for 1 or 2 players.

Interactive Website

A. Knowledge of  Number and Place Value
Indicator
1. Apply knowledge of whole numbers and place value
http://www.bbc.co.uk/schools/starship/maths/parkthepods.shtml This resource provides access to a simple but engaging game that asks the user to identify numbers to park a series of spaceships.

Web Based Game

A. Knowledge of  Number and Place Value
Indicator
1. Apply knowledge of whole numbers and place value
http://games.funschool.com/game.php?g=1643&s=1&category=0&level=1-Students match whole numbers with groupings of various objects in different quantities.

Interactive Website

A. Knowledge of  Number and Place Value
Indicator
2. Apply knowledge of fractions
http://www.oswego.org/ocsd-web/games/fractionflags/fractionflags.html-Students design a flag by using a particular color for exactly 1/2 and another for the other 1/2.

Interactive Website

A. Knowledge of  Number and Place Value
Indicator
2. Apply knowledge of fractions
http://www.primarygames.com/fractions/start.htm This resource provides access to an interactive game that asks the user to work with the number of slices of pizza are found in different sized pizzas.  Neat graphics and very engaging for students.

Web   Based Game

C. Number Computation
Indicator
1. Analyze number relations and compute
http://www.primarygames.com/math/danumba/index.htm-Students connect tiles to combine numbers that match the answer given at the top of the puzzle.   (basic addition problems).

Interactive Website

C. Number Computation
Indicator
1. Analyze number relations and compute
http://www.ceres.k12.ca.us/iweb/PrimaryMath.htm-The first three addition PowerPoints on this page teachbeginning strategies/rules for addition facts.

PowerPoint

C. Number Computation
Indicator
1. Analyze number relations and compute
http://teacher.scholastic.com/max/farmer/index.htm-Students solve a whole number addition word problem (sums up to 10).

Interactive Website

(plus teacher involvement)

C. Number Computation
Indicator
1. Analyze number relations and compute
http://www.iknowthat.com/com/L3?Area=math-This site provides stories for the students but they must solve computation problems to proceed through the story.  Student or teacher chooses the operation and skill level.

Interactive Website

(plus teacher involvement)

C. Number Computation
Indicator
1. Analyze number relations and compute
http://www.oswego.org/ocsd-web/games/Mathmagician/cathymath.html This interactive website has two levels of timed computation in all 4 math processes.   Students can either work with all numerals in each operation or can select to work only with 1 numeral as the constant factor.  Very engaging for students.

Interactive   Website

 

 

 

 

 

 

 

 

 

 

 

7.  Processes of Mathematics

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Topic/Indicator Resource Resource Type
A. Problem Solving
Indicator
1. Apply a variety of concepts, processes, and skills to solve problems
http://www.harcourtschool.com/activity/operation_snowman/ This resource provides access to the Harcourt interactive resource Operation Snowman.   It presents a problem and asks the users to determine the correct operation to use in solving it.
WebBased Game
You might need the password "roby" to access the Harcourt material
Topic  A. Problem Solving
 Indicator
1. Apply a variety of concepts, processes, and skills to solve problems
http://www.stfx.ca/special/mathproblems/grade6.html This is a set of 45 word problems on a variety of 6th grade math concepts. Interactive WebSite
Topic  B. Reasoning
Indicator
1. Justify ideas or solutions with mathematical concepts or proofs
http://www.cut-the-knot.org/proofs/index.shtml   This resouce provides access to a series of engaging problems that challenge the user to provide proof for the solution to the question.  It begins with a simple lesson.  Scroll down to get to the simulated problems. Interactive Web Simulations
Topic  B. Reasoning
Indicator
1. Justify ideas or solutions with mathematical concepts or proofs
http://www.gamequarium.com/sudoku.html   This resource provides access to a simple SudoKu site that explains the puzzle form and provides access to several puzzles. Interactive Web Simulations
C. Communications
Indicator
1. Present mathematical ideas using words, symbols, visual displays, or technology
http://www.harcourtschool.com/activity/elab2004/gr3/25.html This resource provides access to the Harcourt E-Lab on collecting and displaying data
WebBased E-lab
You might need the password "roby" to access the Harcourt material
C. Communications
Indicator
1. Present mathematical ideas using words, symbols, visual displays, or technology
http://www.bced.gov.bc.ca/irp/mathk7/apgprp7.htm This resource provides access to a simple lesson the explores the ways students express mathematical ideas. Web Based Lesson
Topic  D. Connections
     1. Relate or apply mathematics within the discipline, to other disciplines, and to life
http://senseanddollars.thinkport.org/ This Thinkport activity provides the user with a chance to set budgets and work with everyday uses of mathematics in "Sense and Dollars" Excellent Interactive Web Simulation
Topic  D. Connections
     1. Relate or apply mathematics within the discipline, to other disciplines, and to life
http://www.moneyopolis.com/new/home.asp This resource provides a link to an interactive simulation where the user tries to earn enough money to esacpe from an alien planet. Interactive Web Simulation