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Instructional Technology Resources

Mathematics Grade Three

MDK12 Web Site

Maryland Curriculum Gr. 3 (VSC)

Content Standards

1. Knowledge of Algebra Patterns and Functions.

2.  Knowledge of Geometry 3.  Knowledge of Measurement 4.  Knowledge of Statistics
5.  Knowledge of Probability 6.  Knowledge of Number Relationships and Computation 7.  Processes of Mathematics

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1. Knowledge of Algebra Patterns and Functions.

Return

Topic Resource Resource Type
A.  Patterns and Functions
Indicator
1. Identify, describe, extend, and create numeric patterns and functions
http://www.oswego.org/ocsd-web/games/spookyseq/spookycf5.html - Students play a game with ghosts by skip counting backwards by 5's. Interactive Website
A.  Patterns and Functions
Indicator
1. Identify, describe, extend, and create numeric patterns and functions
http://www.321know.com/grade3.htm#topic3 - This site includes on-line practice of skip counting.  You choose the specific practice set. Interactive Website
A.  Patterns and Functions
Indicator
1. Identify, describe, extend, and create numeric patterns and functions
http://www.funbrain.com/cracker/index.html - Students must complete the number pattern.  Includes both forward and backward counting. Interactive Website
A.  Patterns and Functions
Indicator
2. Identify, describe, extend, and create non-numeric growing or repeating patterns
http://pbskids.org/cyberchase/parentsteachers/lessonplans/lesson4.html This resource provides access to a lesson plan with downloadable handout that explores the world of completing patterns.  Contains a link to musical patterns on the web. Web Based Lesson Plan
A.  Patterns and Functions
Indicator
2. Identify, describe, extend, and create non-numeric growing or repeating patterns
http://teams.lacoe.edu/documentation/classrooms/linda/algebra/activities/
pattern_grow/pattern_farm.html This resource provides access to a very engaging activity that asks the user to complete a series of non numeric patterns.  Excellent for a group presentation.
Interactive Website
A.  Patterns and Functions
Indicator
2. Identify, describe, extend, and create non-numeric growing or repeating patterns
http://nlvm.usu.edu/en/nav/frames_asid_184_g_1_t_1.html - This interactive activity has students using colored circles to try to complete the pattern that the computer starts.  As they correctly complete one, the patterns get more difficult. Interactive Website
A.  Patterns and Functions
Indicator
2. Identify, describe, extend, and create non-numeric growing or repeating patterns
http://www.coolmath-games.com/simonsays/index.html - Students attempt to re-create the pattern given to them by "Simon". Interactive Website
A.  Patterns and Functions
Indicator
1. Identify, describe, extend, and create numeric patterns and functions
http://www.harcourtschool.com/activity/rubber
_number_patterns_and_rules/ - Students supply the next number in various number patterns.
Interactive Website
B.  Expressions, Equations, and Inequalities
Indicator
1. Write and identify expressions
http://atschool.eduweb.co.uk/toftwood/monkeymaths.html - Students supply the missing number in addition sentences. Interactive Website
B.  Expressions, Equations, and Inequalities
Indicator
1. Write and identify expressions
http://atschool.eduweb.co.uk/toftwood/missingnumbers.html - Students supply the missing number in addition sentences. Interactive Website
B.  Expressions, Equations, and Inequalities
Indicator
2. Identify, write, solve, and apply equations and inequalities
http://www.bbc.co.uk/education/mathsfile/shockwave/games/postie.html - Students play a game where they assist a postman with mail by solving a problem with one unknown and one operation (Easy Level).  Interactive Website
C.  Numeric and Graphic           Representations of Relationships
Indicator
1. Locate points on a number line
http://www.funbrain.com/linejump/index.html - This site has various games using a number line.  Difficulty level must be chosen. Interactive Website

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

2.  Knowledge of Geometry

Return

Topic/Indicator Resource Resource Type
Topics A-E http://classroom.jc-schools.net/basic/mathgeom.html - This page is a listing of many geometric on-line resources, covering many topics.  The teacher would choose which one the students will use. Interactive Website
Topics A-E http://www.k111.k12.il.us/king/math.htm#Geometry/ - This page is a listing of many geometric on-line reources.  The teacher would choose which activity the student would use. Interactive Website
A.  Plane Geometric Figures
Indicator
1. Analyze the properties of plane geometric figures
http://nlvm.usu.edu/en/nav/frames_asid_289_g_2_t_3.html?open=activities - Students use various geometric shapes to create a new, larger shape (tangram). Interactive Website
A.  Plane Geometric Figures
Indicator
2. Analyze geometric relationships
http://www.legend.yorks.com/~calverms/angl02pg.htm This resource provides a lesson on finding right angles and then asks the user to test themselves on finding right angles in shapes. Interactive Website
B.  Solid Geometric Figures
Indicator
1. Analyze the properties of solid geometric figures
http://www.harcourtschool.com/activity/elab2004/gr3/19.html - Students input information about various properties of solid figures. Interactive Website

C. Representation of Geometric Figures
Indicator
1. Represent plane geometric figures
http://nlvm.usu.edu/en/nav/frames_asid_172_g_2_t_3.html?open=activities This resource provides access to an electronic geoboard.  It allows the user to creat various geometric figures using the digital rubber bands.  It also presents information on area and perimeter. Interactive Website
D.  Congruence
Indicator
1. Analyze congruent figures
http://www.harcourtschool.com/activity/elab2004/gr3/20.html - Students use congruent shapes to build a shape around a point. Interactive Website
E.  Transformations
Indicator
1. Analyze a transformation
http://nlvm.usu.edu/en/nav/frames_asid_301_g_2_t_3.html?open=activities - Students manipulate geometric figures to view & describe transformations.

Interactive Website   (Virtual Manipulatives)

E.  Transformations
Indicator
1. Analyze a transformation
http://solar.physics.montana.edu/astromath/draft/gliding_galaxy_finalversion.pdf This resource provides access to a lesson plan that contains worksheets and directions that ask the users to transform different star constellations.  It includes a game that practices transformations

Web Based Lesson Plan

E.  Transformations
Indicator
2. Analyze geometric figures or pictures
http://www.harcourtschool.com/activity/elab2004/gr3/21.html - Students draw lines of symmetry through various geometric shapes.  You may need the password "roby" Interactive Website

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

3.  Knowledge of Measurement

Return

Topic/Indicator Resource Resource Type
A.  Measurement Units
Indicator
1. Read customary and metric measurement units
http://www.harcourtschool.com/activity/telling_time_gr3/ - Students use an analog clock to determine the time.

Interactive Website

A.  Measurement Units
Indicator
1. Read customary and metric measurement units
http://www.bbc.co.uk/skillswise/numbers/measuring/temperature/quiz.shtml - Students estimate temperatures.

Interactive Website

A.  Measurement Units
Indicator
1. Read customary and metric measurement units
    
B.   Measurement Tools
Indicator
1. Measure in customary and metric units
http://www.gamequarium.com/measurement.html - A listing of measurement games.  Teacher needs to choose which measurement skill.

Interactive Website

B.   Measurement Tools
Indicator
1. Measure in customary and metric units
http://www.funbrain.com/measure/index.html - Students use an on-line ruler to determine various lengths. Interactive Website
B.   Measurement Tools
Indicator
1. Measure in customary and metric units
http://www.bbc.co.uk/education/mathsfile/shockwave/games/animal.html -  Students balance objects of particular weights and the actual weights on a virtual scale. Interactive Website
C.  Applications in Measurement
Indicator
1. Apply measurement concepts
http://www.mathplayground.com/geometryMovie.html - An interactive lesson involving area and perimeter. Interactive Website
C.  Applications in Measurement
Indicator
1. Apply measurement concepts
http://www.funbrain.com/poly/index.html - Students compute area and perimeter of various shapes. Interactive Website
C.  Applications in Measurement
Indicator
Indicator
2. Calculate equivalent measurements
http://www.harcourtschool.com/activity/elab2004/gr4/15.html - Students must compute elapsed time from two clocks.  Accompanying worksheet must be printed by teacher for use with this site. Interactive Website     (Requires accompanying worksheet)
C.  Applications in Measurement
Indicator
2. Calculate equivalent measurements
http://www.bbc.co.uk/skillswise/numbers/measuring/time/calculatingtime/game.shtml This resource provides access to a game that asks the user to determine different ways of calculating time.  Nice simulation. Web Based Game

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

4.  Knowledge of Statistics

Return

Topic/Indicator Resource Resource Type
A.  Data Displays
Indicator
1. Collect, organize, and display data
http://www.harcourtschool.com/activity/elab2004/gr3/25.html - Students collect data from rolling on-line dice. Teacher needs to print out accompanying worksheet for activity. Interactive Website
A.  Data Displays
Indicator
1. Collect, organize, and display data
http://www.harcourtschool.com/activity/elab2004/gr3/26.html - Students create a simple bar graph from data they input. Interactive Website
A.  Data Displays
Indicator
1. Collect, organize, and display data
B.   Data Analysis
Indicator
1. Analyze data
http://www.bbc.co.uk/education/mathsfile/shockwave/games/datapick.html - Students gather data and then analyze to select a graph displaying that data. Interactive Website
B.   Data Analysis
Indicator
1. Analyze data
http://www.bbc.co.uk/schools/revisewise/maths/data/11_act.shtml - Students interpret data from a chart/table of a bike shop. Interactive Website
B.   Data Analysis
Indicator
1. Analyze data
http://www.kidsmath.com/e_int.html - Students use bar graphs to interpret data.  (Need to select 'graph' and difficulty level before starting.) Interactive Website

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

5.  Knowledge of Probability

Return

Topic/Indicator Resource Resource Type
A.  Sample Space
Indicator
1. Identify possible outcomes
http://www.mathgoodies.com/lessons/vol6/intro_probability.html - Lesson and activities about probability using a spinner, dice, and a jar of marbles.

Interactive Website        (Teacher assistance might be needed)

A.  Sample Space
Indicator
1. Identify possible outcomes
http://www.bbc.co.uk/education/mathsfile/shockwave/games/fish.html - Students use fish in a fish tank to answer probability questions. Interactive Website
A.  Sample Space
Indicator
1. Identify possible outcomes
http://pbskids.org/cyberchase/games/probability/cointoss.html - Students are involved in results from virtual coin tosses. Interactive Website
B.  Theoretical Probability
Indicator
1. Determine the probability of one simple event comprised of equally likely outcomes
http://www.harcourtschool.com/activity/probability_circus/ - Students determine the probability fraction using various spinners.

Interactive Website

B.  Theoretical Probability
Indicator
1. Determine the probability of one simple event comprised of equally likely outcome
http://www.bbc.co.uk/education/mathsfile/shockwave/games/fish.html This resource is a colorful, interactive game that asks the user to predict probabilities of catching a particular color fish and express it as a fraction.  It contains three levels of difficulty.  The second and third levels ask the user to manipulate the fish to produce the requested probability.

Web Based Game

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

6.  Knowledge of Number Relationships and Computation

Return

Topic/Indicator Resource Resource Type
A.  Knowledge of Number and Place Value
Indicator
1. Apply knowledge of whole numbers and place value
http://classroom.jc-schools.net/basic/mathmoney.html - This is a collection of websites that have students utilize their money skills. The teacher will need to review and assign specific sites to students.

     Interactive Website         (Teacher assistance needed)

A.  Knowledge of Number and Place Value
Indicator
1. Apply knowledge of whole numbers and place value
http://www.funbrain.com/cgi-bin/shtml.cgi?A1=../numwords/index.html - Students must convert a whole number in words and read a number in word format and write it as a digit. Interactive Website
A.  Knowledge of Number and Place Value
Indicator
1. Apply knowledge of whole numbers and place value
http://www.toonuniversity.com/flash.asp?err=503&engine=15 - Students must read a number and then type it, using correct place value for each. Interactive Website
A.  Knowledge of Number and Place Value
Indicator
2. Apply knowledge of fractions and decimals
http://www.learningplanet.com/sam/ff/index.asp - Students must match pairs of equivalent fractions before the time runs out. Interactive Website
A.  Knowledge of Number and Place Value
Indicator
2. Apply knowledge of fractions
http://www.visualfractions.com/   This resource provides access to a website that provides visual models that show fractions.  Excellent graphics Web Based Presentation Tool
A.  Knowledge of Number and Place Value
Indicator
2. Apply knowledge of fractions
http://www.oswego.org/ocsd-web/games/fractionflags/fractionflags.html This resource works with 1/2 and 1/4 and asks the users to design a flag using the fractional parts.  Engaging game Web Based Game
A.  Knowledge of Number and Place Value
Indicator
2. Apply knowledge of fractions
http://www.visualfractions.com/Cookies.html This resouce provides access to a simple game that asks the users to match fractions by adding pieces to build a cookie.  It contains detailed instructions. Web  Based Game
A.  Knowledge of Number and Place Value
Indicator
3. Apply knowledge of money
http://www.funbrain.com/cashreg/index.html - Students must determine the change from something purchased.  Limit can be set at $100.00 Interactive Website
A.  Knowledge of Number and Place Value
Indicator
3. Apply knowledge of money
http://www.aplusmath.com/cgi-bin/flashcards/money This resource provides a series of money flash cards that provide an infinite number of questions for the user.  Excellent graphics. Interactive Game
A.  Knowledge of Number and Place Value
Indicator
1. Apply knowledge of whole numbers and place value
http://www.funbrain.com/tens/index.html - Students solve place value problems in order to uncover pieces of a puzzle. Interactive Website
B.  Number Theory
Indicator
1. Apply number relationships to:
http://www.oswego.org/ocsd-web/games/Ghostblasterseven/ghosteven.html http://www.oswego.org/ocsd-web/games/GhostblastersOdd/ghostodd.html These two math games allow students to gain points by identifying and clicking on odd or even numbered ghosts. Interactive Website
C.  Number Computation
Indicator
1. Analyze number relations and compute
http://classroom.jc-schools.net/basic/mathasmd.html - This is a collection of websites that are excellent resources for addition, subtraction, mulitplication, and division.  The teacher will need to review and assign specific sites to students. Interactive Website          (Teacher assistance needed)
C.  Number Computation
Indicator
1. Analyze number relations and compute
http://atschool.eduweb.co.uk/toftwood/countonconvict.html -  Students must solve subtraction problems to prevent the prisoner from escaping. Interactive Website
C.  Number Computation
Indicator
1. Analyze number relations and compute
http://atschool.eduweb.co.uk/toftwood/doublehalf.html -  This site has students selecting a number based on what its value is when it's doubled and when it is divided in half. Interactive Website
C.  Number Computation
Indicator
1. Analyze number relations and compute
http://www.oswego.org/ocsd-web/games/Mathmagician/cathymath.html This interactive website has two levels of timed computation in all 4 math processes.   Students can either work with all numerals in each operation or can select to work only with 1 numeral as the constant factor.  Very engaging for students.

Interactive   Website

C.  Number Computation
Indicator
1. Analyze number relations and compute
http://www.bbc.co.uk/education/megamaths/tables.html - This site allows students to practice multiplication facts in a highly motivational setting. Interactive Website
C.   Number Computation
 Indicator
2. Estimation
http://www.321know.com/est73ax2.htm   This resource provides access to an online drill that practices front end estimation of sums.  It contains a review screen and unlimited drill problems.   It tracks time and the number of correct and incorrect responses.. Web Based Drill
C.   Number Computation
 Indicator
2. Estimation
http://www.321know.com/est73ax3.htm    This resource provides access to an online drill that practices front end estimation of differences..  It contains a review screen and unlimited drill problems.  It tracks time and the number of correct and incorrect responses.. Web Based Drill
C.   Number Computation
 Indicator
2. Estimation
http://www.321know.com/est27bx2.htm     This resource provides access to an online drill that practices rounding off to find sums..  It contains a review screen and unlimited drill problems.  It tracks time and the number of correct and incorrect responses. Web Based Drill
C.   Number Computation
 Indicator
2. Estimation
http://www.321know.com/est28bx2.htm     This resource provides access to an online drill that practices rounding off to find differences..  It contains a review screen and unlimited drill problems.  It tracks time and the number of correct and incorrect responses. Web Based Drill
C.  Number Computation
Indicator
2.  Estimation
http://www.bbc.co.uk/education/mathsfile/shockwave/games/roundoff.html This resource provides access to a web based game that asks the user to round of numbers to various places. Web  Based Game

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

7.  Processes of Mathematics

Return

Topic/Indicator Resource Resource Type
A. Problem Solving
Indicator
1. Apply a variety of concepts, processes, and skills to solve problems
http://www.harcourtschool.com/activity/operation_snowman/ This resource provides access to the Harcourt interactive resource Operation Snowman.   It presents a problem and asks the users to determine the correct operation to use in solving it.
WebBased Game
You might need the password "roby" to access the Harcourt material
Topic  A. Problem Solving
 Indicator
1. Apply a variety of concepts, processes, and skills to solve problems
http://www.stfx.ca/special/mathproblems/grade6.html This is a set of 45 word problems on a variety of 6th grade math concepts. Interactive WebSite
Topic  B. Reasoning
Indicator
1. Justify ideas or solutions with mathematical concepts or proofs
http://www.cut-the-knot.org/proofs/index.shtml   This resouce provides access to a series of engaging problems that challenge the user to provide proof for the solution to the question.  It begins with a simple lesson.  Scroll down to get to the simulated problems. Interactive Web Simulations
Topic  B. Reasoning
Indicator
1. Justify ideas or solutions with mathematical concepts or proofs
http://www.gamequarium.com/sudoku.html   This resource provides access to a simple SudoKu site that explains the puzzle form and provides access to several puzzles. Interactive Web Simulations
C. Communications
Indicator
1. Present mathematical ideas using words, symbols, visual displays, or technology
http://www.harcourtschool.com/activity/elab2004/gr3/25.html This resource provides access to the Harcourt E-Lab on collecting and displaying data
WebBased E-lab
You might need the password "roby" to access the Harcourt material
C. Communications
Indicator
1. Present mathematical ideas using words, symbols, visual displays, or technology
http://www.bced.gov.bc.ca/irp/mathk7/apgprp7.htm This resource provides access to a simple lesson the explores the ways students express mathematical ideas. Web Based Lesson
Topic  D. Connections
     1. Relate or apply mathematics within the discipline, to other disciplines, and to life
http://senseanddollars.thinkport.org/ This Thinkport activity provides the user with a chance to set budgets and work with everyday uses of mathematics in "Sense and Dollars" Excellent Interactive Web Simulation
Topic  D. Connections
     1. Relate or apply mathematics within the discipline, to other disciplines, and to life
http://www.moneyopolis.com/new/home.asp This resource provides a link to an interactive simulation where the user tries to earn enough money to esacpe from an alien planet. Interactive Web Simulation